How video game designers use math / by Jill Egan ; math curriculum consultant, Rhea A. Stewart.
Material type:
- 9781604136036
- Computer games -- Mathematics -- Juvenile literature
- Computer animation -- Mathematics -- Juvenile literature
- Video games -- Mathematics -- Juvenile literature
- Computer games -- Programming -- Vocational guidance -- Juvenile literature
- Video games -- Design -- Vocational guidance -- Juvenile literature
- QA76.76Â .E33 2010

Current library | Collection | Call number | Copy number | Status | Barcode | |
---|---|---|---|---|---|---|
Nakuru Campus General Circulation | Non-fiction | QA76.76 .E33 2010 (Browse shelf(Opens below)) | 1 | Available | 049249 |
Includes index.
What is video game design? -- Designing for the audience -- What a character! -- Creating a scene -- All about animation -- Thinking about speed -- Creating color -- What's that sound? -- On the level -- 3-D design -- Capturing motion -- Meet Satoshi Tajiri -- If you want to be a video game designer -- Answer key.
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