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How video game designers use math / by Jill Egan ; math curriculum consultant, Rhea A. Stewart.

By: Material type: TextTextSeries: Math in the real worldPublication details: New York : Chelsea Clubhouse, 2010.Description: 32 p. : col. ill. ; 25 cmISBN:
  • 9781604136036
Subject(s): LOC classification:
  • QA76.76 .E33 2010
Contents:
What is video game design? -- Designing for the audience -- What a character! -- Creating a scene -- All about animation -- Thinking about speed -- Creating color -- What's that sound? -- On the level -- 3-D design -- Capturing motion -- Meet Satoshi Tajiri -- If you want to be a video game designer -- Answer key.
Item type: Book
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Holdings
Current library Collection Call number Copy number Status Barcode
Nakuru Campus General Circulation Non-fiction QA76.76 .E33 2010 (Browse shelf(Opens below)) 1 Available 049249
Total holds: 0

Includes index.

What is video game design? -- Designing for the audience -- What a character! -- Creating a scene -- All about animation -- Thinking about speed -- Creating color -- What's that sound? -- On the level -- 3-D design -- Capturing motion -- Meet Satoshi Tajiri -- If you want to be a video game designer -- Answer key.

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