How video game designers use math /

Egan, Jill.

How video game designers use math / by Jill Egan ; math curriculum consultant, Rhea A. Stewart. - New York : Chelsea Clubhouse, 2010. - 32 p. : col. ill. ; 25 cm. - Math in the real world .

Includes index.

What is video game design? -- Designing for the audience -- What a character! -- Creating a scene -- All about animation -- Thinking about speed -- Creating color -- What's that sound? -- On the level -- 3-D design -- Capturing motion -- Meet Satoshi Tajiri -- If you want to be a video game designer -- Answer key.

9781604136036

2009024173


Computer games--Mathematics--Juvenile literature.
Computer animation--Mathematics--Juvenile literature.
Video games--Mathematics--Juvenile literature.
Computer games--Programming--Vocational guidance--Juvenile literature.
Video games--Design--Vocational guidance--Juvenile literature.

QA76.76 / .E33 2010