000 | 01745cam a22003494a 4500 | ||
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001 | 12709496 | ||
003 | 0 | ||
005 | 20170428124336.0 | ||
008 | 020318s2003 nyua c b 001 0 eng | ||
010 | _a 2002004380 | ||
020 | _a0816046867 | ||
020 | _a9780816046867 | ||
040 | _cSPU | ||
042 |
_apcc _alcac |
||
050 | 0 | 0 |
_aQA76.9 _b.H85G71 2003 |
100 | 1 |
_aGrady, Sean M., _d1965- |
|
245 | 1 | 0 |
_aVirtual reality : _bsimulating and enhancing the world with computers / _cSean M. Grady. |
250 | _aNew ed. | ||
260 |
_aNew York : _bFacts On File, _c2003. |
||
300 |
_axiv, 226 p. : _bill. ; _c24 cm. |
||
440 | 0 | _aScience & technology in focus | |
440 | 0 | _aFacts on File science library | |
504 | _aIncludes bibliographical references (p. 206-214) and index. | ||
505 | 0 | _aA quick tour of VR -- Creating practical computers -- Developing better interfaces -- Precursors to VR -- A new view of data -- A new course for indoor flight training -- Mimicking reality -- Reality simulators: supercomputers to PCs -- Graphics: polygons and perspectives -- Displays: looking and listening in VR -- Manipulators: gloves, wands and trackers -- The larger view: caves, walls and desks -- VR as a research tool -- VR as a training tool -- VR as a teaching tool -- VR as a design tool -- VR as a healing tool -- The world of VR business -- Drawbacks to VR -- Virtual philosophy -- VR's future. | |
650 | 0 |
_aHuman-computer interaction _vJuvenile literature. |
|
650 | 0 |
_aVirtual reality _vJuvenile literature. |
|
650 | 1 | _aHuman-computer interaction. | |
650 | 1 | _aVirtual reality. | |
650 | 1 | _aComputer simulation. | |
856 | 4 | 1 |
_3Table of contents only _uhttp://www.loc.gov/catdir/toc/fy0709/2002004380.html |
942 |
_2lcc _cBK |
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999 |
_c50168 _d50168 |