000 01745cam a22003494a 4500
001 12709496
003 0
005 20170428124336.0
008 020318s2003 nyua c b 001 0 eng
010 _a 2002004380
020 _a0816046867
020 _a9780816046867
040 _cSPU
042 _apcc
_alcac
050 0 0 _aQA76.9
_b.H85G71 2003
100 1 _aGrady, Sean M.,
_d1965-
245 1 0 _aVirtual reality :
_bsimulating and enhancing the world with computers /
_cSean M. Grady.
250 _aNew ed.
260 _aNew York :
_bFacts On File,
_c2003.
300 _axiv, 226 p. :
_bill. ;
_c24 cm.
440 0 _aScience & technology in focus
440 0 _aFacts on File science library
504 _aIncludes bibliographical references (p. 206-214) and index.
505 0 _aA quick tour of VR -- Creating practical computers -- Developing better interfaces -- Precursors to VR -- A new view of data -- A new course for indoor flight training -- Mimicking reality -- Reality simulators: supercomputers to PCs -- Graphics: polygons and perspectives -- Displays: looking and listening in VR -- Manipulators: gloves, wands and trackers -- The larger view: caves, walls and desks -- VR as a research tool -- VR as a training tool -- VR as a teaching tool -- VR as a design tool -- VR as a healing tool -- The world of VR business -- Drawbacks to VR -- Virtual philosophy -- VR's future.
650 0 _aHuman-computer interaction
_vJuvenile literature.
650 0 _aVirtual reality
_vJuvenile literature.
650 1 _aHuman-computer interaction.
650 1 _aVirtual reality.
650 1 _aComputer simulation.
856 4 1 _3Table of contents only
_uhttp://www.loc.gov/catdir/toc/fy0709/2002004380.html
942 _2lcc
_cBK
999 _c50168
_d50168