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How video game designers use math / by Jill Egan ; math curriculum consultant, Rhea A. Stewart. by Series: Math in the real world
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Juvenile;
Publication details: New York : Chelsea Clubhouse, 2010
Availability: Items available for loan: Nakuru Campus (1)Call number: QA76.76 .E33 2010.

2. Book
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Careers in computer animation / Jeremy Shires. by Series: The career resource library
Edition: 1st ed.
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Adolescent;
Publication details: New York : Rosen, 2001
Availability: Items available for loan: Bishop Okullu Memorial Library (Limuru Campus) (1)Call number: TR897.7 .S39 2001.