TY - BOOK AU - Egan,Jill TI - How video game designers use math T2 - Math in the real world SN - 9781604136036 AV - QA76.76 .E33 2010 PY - 2010/// CY - New York PB - Chelsea Clubhouse KW - Computer games KW - Mathematics KW - Juvenile literature KW - Computer animation KW - Video games KW - Programming KW - Vocational guidance KW - Design N1 - Includes index; What is video game design? -- Designing for the audience -- What a character! -- Creating a scene -- All about animation -- Thinking about speed -- Creating color -- What's that sound? -- On the level -- 3-D design -- Capturing motion -- Meet Satoshi Tajiri -- If you want to be a video game designer -- Answer key ER -