Applying UML and patterns :
Larman, Craig.
Applying UML and patterns : an introduction to object-oriented analysis and design and iterative development / Craig Larman. - 3rd ed. - Upper Saddle River, NJ : Prentice Hall PTR, c2005. - xxv, 703 p. : ill. ; 27 cm.
Includes bibliographical references (p. 683-[688]) and index.
Object-oriented analysis and design -- Iterative, evolutionary, and agile -- Case studies -- Inception is not the requirements phase -- Evolutionary requirements -- Use cases -- Other requirements -- Iteration 1 - basics -- Domain models -- System sequence diagrams -- Operation contracts -- Requirements to design - iteratively -- Logical architecture and UML package diagrams -- On to object design -- UML interaction diagrams -- UML class diagrams -- GRASP : designing objects with responsibilities -- Object design examples with GRASP -- Designing for visibility -- Mapping designs to code -- Test-driven development and refactoring -- UML tools and UML as blueprint -- Quick analysis update -- Iteration 2 - more patterns -- GRASP : more objects with responsibilities -- Applying GoF design patterns -- Iteration 3 - intermediate topics -- UML activity diagrams and modeling -- UML state machine diagrams and modeling -- Relating use cases -- More SSDs and contracts -- Domain model refinement -- Architectural analysis -- Logical architecture refinement -- More object design with GoF patterns -- Package design -- UML deployment and component diagrams -- Designing a persistence framework with patterns -- Documenting architecture : UML & the N+1 view model -- More on iterative development and agile project management. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. 23. 24. 25. 26. 27. 28. 29. 30. 31. 32. 33. 34. 35. 36. 37. 38. 39. 40.
"Applying UML and Patterns is the world's #1 business and college introduction to "thinking in objects" - and using that insight in real-world object-oriented analysis and design. Building on two widely acclaimed previous editions, Craig Larman has updated this book to fully reflect the new UML 2 standard, to help you master the art of object design, and to promote high-impact, iterative, and skillful agile modeling practices." "Developers and students will learn object-oriented analysis and design (OOA/D) through three iterations of two cohesive, start-to-finish case studies. These case studies incrementally introduce key skills, essential OO principles and patterns, UML notation, and best practices. You won't just learn UML diagrams - you'll learn how to apply UML in the context of OO software development."--BOOK JACKET.
0131489062 (alk. paper)
2004057647
GBA474100 bnb
013013183 Uk
Object-oriented methods (Computer science)
UML (Computer science)
System analysis.
System design.
QA76.9.O35 / L37 2005
005.1/17
Applying UML and patterns : an introduction to object-oriented analysis and design and iterative development / Craig Larman. - 3rd ed. - Upper Saddle River, NJ : Prentice Hall PTR, c2005. - xxv, 703 p. : ill. ; 27 cm.
Includes bibliographical references (p. 683-[688]) and index.
Object-oriented analysis and design -- Iterative, evolutionary, and agile -- Case studies -- Inception is not the requirements phase -- Evolutionary requirements -- Use cases -- Other requirements -- Iteration 1 - basics -- Domain models -- System sequence diagrams -- Operation contracts -- Requirements to design - iteratively -- Logical architecture and UML package diagrams -- On to object design -- UML interaction diagrams -- UML class diagrams -- GRASP : designing objects with responsibilities -- Object design examples with GRASP -- Designing for visibility -- Mapping designs to code -- Test-driven development and refactoring -- UML tools and UML as blueprint -- Quick analysis update -- Iteration 2 - more patterns -- GRASP : more objects with responsibilities -- Applying GoF design patterns -- Iteration 3 - intermediate topics -- UML activity diagrams and modeling -- UML state machine diagrams and modeling -- Relating use cases -- More SSDs and contracts -- Domain model refinement -- Architectural analysis -- Logical architecture refinement -- More object design with GoF patterns -- Package design -- UML deployment and component diagrams -- Designing a persistence framework with patterns -- Documenting architecture : UML & the N+1 view model -- More on iterative development and agile project management. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. 23. 24. 25. 26. 27. 28. 29. 30. 31. 32. 33. 34. 35. 36. 37. 38. 39. 40.
"Applying UML and Patterns is the world's #1 business and college introduction to "thinking in objects" - and using that insight in real-world object-oriented analysis and design. Building on two widely acclaimed previous editions, Craig Larman has updated this book to fully reflect the new UML 2 standard, to help you master the art of object design, and to promote high-impact, iterative, and skillful agile modeling practices." "Developers and students will learn object-oriented analysis and design (OOA/D) through three iterations of two cohesive, start-to-finish case studies. These case studies incrementally introduce key skills, essential OO principles and patterns, UML notation, and best practices. You won't just learn UML diagrams - you'll learn how to apply UML in the context of OO software development."--BOOK JACKET.
0131489062 (alk. paper)
2004057647
GBA474100 bnb
013013183 Uk
Object-oriented methods (Computer science)
UML (Computer science)
System analysis.
System design.
QA76.9.O35 / L37 2005
005.1/17